Close

%0 Conference Proceedings
%4 sid.inpe.br/banon/2002/10.24.09.34
%2 sid.inpe.br/banon/2002/10.24.09.34.36
%@doi 10.1109/SIBGRA.2002.1167159
%T A high-level abstraction for graphics hardware programming
%D 2002
%A Tuler, Danilo,
%A Celes, Waldemar,
%E Gonçalves, Luiz Marcos Garcia,
%E Musse, Soraia Raupp,
%E Comba, João Luiz Dihl,
%E Giraldi, Gilson,
%E Dreux, Marcelo,
%B Brazilian Symposium on Computer Graphics and Image Processing, 15 (SIBGRAPI)
%C Fortaleza, CE, Brazil
%8 10-10 Oct. 2002
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%1 SBC - Brazilian Computer Society
%X Currently available graphics hardware has become programmable. However, this programmability is still offered at a very low abstraction level, usually based on a specialized assembly language, and is difficult to use. To overcome this problem, we present a simple programmable pipeline abstraction. Our proposal is built over the Lua programming language. The application programmer writes a Lua code that, when executed, generates the equivalent assembly code to be loaded by the hardware. We compare our proposal to other recently published ones or still under consideration.
%@language en
%3 61.pdf
%O The conference was held in Fortaleza, CE, Brazil, from October 7 to 10.


Close